AI Insights · Timothy · October 2024
Top 5 Third Person Games on Unified Platform in Portugal, Q3 2024
Discover the performance trends of the top third person games in Portugal for Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top third person games on the unified platform in Portugal showcased some interesting trends in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Last War:Survival by FUNFLY PTE. LTD. exhibited a notable increase in weekly revenue, which peaked at approximately $35K by the end of July, before experiencing fluctuations and closing the quarter at around $22K. Its weekly downloads remained relatively stable, with a slight decrease towards the end of the quarter, averaging around 4.5K. The game maintained a consistent number of weekly active users, starting at 19.8K and reaching 25.3K by the end of September.
For Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED, revenue trends were varied, with peaks and troughs throughout the quarter, ultimately reaching about $21.5K at the end of September. Downloads showed a positive trend, peaking at 9.1K in early September, while active users saw a decline from 327K to 229K over the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a significant revenue increase in early August, reaching $23.9K, before stabilizing to approximately $5.7K by the end of the quarter. Downloads remained low throughout the quarter, averaging around 500. Active users showed slight fluctuations, peaking at 9.7K in mid-September.
PUBG MOBILE from Tencent Mobile International Limited saw a gradual decline in revenue from $14.9K at the start of the quarter to $10.1K by the end. Download numbers remained steady, averaging around 1.2K. Active users saw a slight decline from 17K at the beginning to 15.2K by the end of September.
Lastly, DRAGON BALL LEGENDS also by Bandai Namco Entertainment Inc. showed a decrease in revenue over the quarter, from $5.3K in early July to $5.8K by the end of September. Downloads were consistent, maintaining an average of around 800. The game’s active users peaked in mid-August at 11.9K, before settling at approximately 10.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.